h1(#wxupdateuievent). Wx::UpdateUIEvent
This class is used for pseudo-events which are called by Widgets
to give an application the chance to update various user interface elements.
h2. Derived from
"CommandEvent":commandevent.html
"Event":event.html
"Object":object.html
h2. Event table macros
To process an update event, use these event handler macros to direct input to member
functions that take a UpdateUIEvent argument.
|*evt_update_ui(id) { | event | ... }*|Process a EVT_UPDATE_UI event for the command with the given id.|
|*EVT_UPDATE_UI_RANGE(id1, id2, func)*|Process a EVT_UPDATE_UI event for any command with id included in the given range.|
h2. Remarks
Without update UI events, an application has to work hard to check/uncheck, enable/disable,
show/hide, and set the text for elements such as menu items and toolbar buttons.
The code for doing this has to be mixed up with the code that is invoked when
an action is invoked for a menu item or button.
With update UI events, you define an event handler to look at the state of
the application and change UI elements accordingly. Widgets will call your
member functions in idle time, so you don't have to worry where to call this code.
In addition to being a clearer and more declarative method, it also means you
don't have to worry whether you're updating a toolbar or menubar identifier.
The same handler can update a menu item and toolbar button, if the identifier is the same.
Instead of directly manipulating the menu or button, you call functions in the event
object, such as "UpdateUIEvent#check":updateuievent.html#UpdateUIEvent_check. Widgets
will determine whether such a call has been made, and which UI element to update.
These events will work for popup menus as well as menubars. Just before a menu is popped
up, "Menu#update_ui":menu.html#Menu_updateui is called to process any UI events for
the window that owns the menu.
If you find that the overhead of UI update processing is affecting
your application, you can do one or both of the following:
# Call "UpdateUIEvent#set_mode":updateuievent.html#UpdateUIEvent_setmode with
a value of UPDATE_UI_PROCESS_SPECIFIED, and set the extra style
WS_EX_PROCESS_UPDATE_EVENTS for every window that should receive update events.
No other windows will receive update events.
# Call "UpdateUIEvent#set_update_interval":updateuievent.html#UpdateUIEvent_setupdateinterval with
a millisecond value to set the delay between updates. You may need
to call "Window#update_window_ui":window.html#Window_updatewindowui at critical
points, for example when a dialog is about to be shown, in case the user
sees a slight delay before windows are updated.
Note that although events are sent in idle time, defining a IdleEvent
handler for a window does not affect this because the events are sent from "Window#on_internal_idle":window.html#Window_oninternalidle
which is *always* called in idle time.
Widgets tries to optimize update events on some platforms. On Windows
and GTK+, events for menubar items are only sent when the menu is about
to be shown, and not in idle time.
h2. See also
"Event handling overview":eventhandlingoverview.html
h2. Methods
* "UpdateUIEvent.new":#UpdateUIEvent_new
* "UpdateUIEvent#can_update":#UpdateUIEvent_canupdate
* "UpdateUIEvent#check":#UpdateUIEvent_check
* "UpdateUIEvent#enable":#UpdateUIEvent_enable
* "UpdateUIEvent#show":#UpdateUIEvent_show
* "UpdateUIEvent#get_checked":#UpdateUIEvent_getchecked
* "UpdateUIEvent#get_enabled":#UpdateUIEvent_getenabled
* "UpdateUIEvent#get_shown":#UpdateUIEvent_getshown
* "UpdateUIEvent#get_set_checked":#UpdateUIEvent_getsetchecked
* "UpdateUIEvent#get_set_enabled":#UpdateUIEvent_getsetenabled
* "UpdateUIEvent#get_set_shown":#UpdateUIEvent_getsetshown
* "UpdateUIEvent#get_set_text":#UpdateUIEvent_getsettext
* "UpdateUIEvent#get_text":#UpdateUIEvent_gettext
* "UpdateUIEvent#get_mode":#UpdateUIEvent_getmode
* "UpdateUIEvent#get_update_interval":#UpdateUIEvent_getupdateinterval
* "UpdateUIEvent#reset_update_time":#UpdateUIEvent_resetupdatetime
* "UpdateUIEvent#set_mode":#UpdateUIEvent_setmode
* "UpdateUIEvent#set_text":#UpdateUIEvent_settext
* "UpdateUIEvent#set_update_interval":#UpdateUIEvent_setupdateinterval
h3(#UpdateUIEvent_new). UpdateUIEvent.new
*UpdateUIEvent.new*(%(arg-type)Integer% commandId = 0)
Constructor.
h3(#UpdateUIEvent_canupdate). UpdateUIEvent#can_update
Boolean *can_update*(%(arg-type)"Window":window.html% window)
Returns @true@ if it is appropriate to update (send UI update events to)
this window.
This function looks at the mode used (see "UpdateUIEvent#set_mode":updateuievent.html#UpdateUIEvent_setmode),
the WS_EX_PROCESS_UPDATE_EVENTS flag in _window_,
the time update events were last sent in idle time, and
the update interval, to determine whether events should be sent to
this window now. By default this will always return @true@ because
the update mode is initially UPDATE_UI_PROCESS_ALL and
the interval is set to 0; so update events will be sent as
often as possible. You can reduce the frequency that events
are sent by changing the mode and/or setting an update interval.
h4. See also
"UpdateUIEvent#reset_update_time":updateuievent.html#UpdateUIEvent_resetupdatetime,
"UpdateUIEvent#set_update_interval":updateuievent.html#UpdateUIEvent_setupdateinterval,
"UpdateUIEvent#set_mode":updateuievent.html#UpdateUIEvent_setmode
h3(#UpdateUIEvent_check). UpdateUIEvent#check
*check*(%(arg-type)Boolean% check)
Check or uncheck the UI element.
h3(#UpdateUIEvent_enable). UpdateUIEvent#enable
*enable*(%(arg-type)Boolean% enable)
Enable or disable the UI element.
h3(#UpdateUIEvent_show). UpdateUIEvent#show
*show*(%(arg-type)Boolean% show)
Show or hide the UI element.
h3(#UpdateUIEvent_getchecked). UpdateUIEvent#get_checked
Boolean *get_checked*()
Returns true if the UI element should be checked.
h3(#UpdateUIEvent_getenabled). UpdateUIEvent#get_enabled
Boolean *get_enabled*()
Returns true if the UI element should be enabled.
h3(#UpdateUIEvent_getshown). UpdateUIEvent#get_shown
Boolean *get_shown*()
Returns true if the UI element should be shown.
h3(#UpdateUIEvent_getsetchecked). UpdateUIEvent#get_set_checked
Boolean *get_set_checked*()
Returns true if the application has called "UpdateUIEvent#check":updateuievent.html#UpdateUIEvent_check. For Widgets internal use only.
h3(#UpdateUIEvent_getsetenabled). UpdateUIEvent#get_set_enabled
Boolean *get_set_enabled*()
Returns true if the application has called "UpdateUIEvent#enable":updateuievent.html#UpdateUIEvent_enable. For Widgets internal use only.
h3(#UpdateUIEvent_getsetshown). UpdateUIEvent#get_set_shown
Boolean *get_set_shown*()
Returns true if the application has called "UpdateUIEvent#show":updateuievent.html#UpdateUIEvent_show. For Widgets internal use only.
h3(#UpdateUIEvent_getsettext). UpdateUIEvent#get_set_text
Boolean *get_set_text*()
Returns true if the application has called "UpdateUIEvent#set_text":updateuievent.html#UpdateUIEvent_settext. For Widgets internal use only.
h3(#UpdateUIEvent_gettext). UpdateUIEvent#get_text
String *get_text*()
Returns the text that should be set for the UI element.
h3(#UpdateUIEvent_getmode). UpdateUIEvent#get_mode
"UpdateUIMode":updateuimode.html *get_mode*()
Static function returning a value specifying how Widgets
will send update events: to all windows, or only to those which specify that they
will process the events.
See "UpdateUIEvent#set_mode":updateuievent.html#UpdateUIEvent_setmode.
h3(#UpdateUIEvent_getupdateinterval). UpdateUIEvent#get_update_interval
Integer *get_update_interval*()
Returns the current interval between updates in milliseconds.
-1 disables updates, 0 updates as frequently as possible.
See "UpdateUIEvent#set_update_interval":updateuievent.html#UpdateUIEvent_setupdateinterval.
h3(#UpdateUIEvent_resetupdatetime). UpdateUIEvent#reset_update_time
*reset_update_time*()
Used internally to reset the last-updated time to the
current time. It is assumed that update events are
normally sent in idle time, so this is called at the end of
idle processing.
h4. See also
"UpdateUIEvent#can_update":updateuievent.html#UpdateUIEvent_canupdate,
"UpdateUIEvent#set_update_interval":updateuievent.html#UpdateUIEvent_setupdateinterval,
"UpdateUIEvent#set_mode":updateuievent.html#UpdateUIEvent_setmode
h3(#UpdateUIEvent_setmode). UpdateUIEvent#set_mode
*set_mode*(%(arg-type)"UpdateUIMode":updateuimode.html% mode)
Specify how Widgets will send update events: to
all windows, or only to those which specify that they
will process the events.
_mode_ may be one of the following values.
The default is UPDATE_UI_PROCESS_ALL.
enum UpdateUIMode
{
// Send UI update events to all windows
UPDATE_UI_PROCESS_ALL,
// Send UI update events to windows that have
// the WS_EX_PROCESS_UI_UPDATES flag specified
UPDATE_UI_PROCESS_SPECIFIED
};
h3(#UpdateUIEvent_settext). UpdateUIEvent#set_text
*set_text*(%(arg-type)String% text)
Sets the text for this UI element.
h3(#UpdateUIEvent_setupdateinterval). UpdateUIEvent#set_update_interval
*set_update_interval*(%(arg-type)Integer% updateInterval)
Sets the interval between updates in milliseconds.
Set to -1 to disable updates, or to 0 to update as frequently as possible.
The default is 0.
Use this to reduce the overhead of UI update events if your application
has a lot of windows. If you set the value to -1 or greater than 0,
you may also need to call "Window#update_window_ui":window.html#Window_updatewindowui
at appropriate points in your application, such as when a dialog
is about to be shown.