h1(#wxupdateuievent). Wx::UpdateUIEvent This class is used for pseudo-events which are called by Widgets to give an application the chance to update various user interface elements. h2. Derived from "CommandEvent":commandevent.html "Event":event.html "Object":object.html h2. Event table macros To process an update event, use these event handler macros to direct input to member functions that take a UpdateUIEvent argument. |*evt_update_ui(id) { | event | ... }*|Process a EVT_UPDATE_UI event for the command with the given id.| |*EVT_UPDATE_UI_RANGE(id1, id2, func)*|Process a EVT_UPDATE_UI event for any command with id included in the given range.| h2. Remarks Without update UI events, an application has to work hard to check/uncheck, enable/disable, show/hide, and set the text for elements such as menu items and toolbar buttons. The code for doing this has to be mixed up with the code that is invoked when an action is invoked for a menu item or button. With update UI events, you define an event handler to look at the state of the application and change UI elements accordingly. Widgets will call your member functions in idle time, so you don't have to worry where to call this code. In addition to being a clearer and more declarative method, it also means you don't have to worry whether you're updating a toolbar or menubar identifier. The same handler can update a menu item and toolbar button, if the identifier is the same. Instead of directly manipulating the menu or button, you call functions in the event object, such as "UpdateUIEvent#check":updateuievent.html#UpdateUIEvent_check. Widgets will determine whether such a call has been made, and which UI element to update. These events will work for popup menus as well as menubars. Just before a menu is popped up, "Menu#update_ui":menu.html#Menu_updateui is called to process any UI events for the window that owns the menu. If you find that the overhead of UI update processing is affecting your application, you can do one or both of the following: # Call "UpdateUIEvent#set_mode":updateuievent.html#UpdateUIEvent_setmode with a value of UPDATE_UI_PROCESS_SPECIFIED, and set the extra style WS_EX_PROCESS_UPDATE_EVENTS for every window that should receive update events. No other windows will receive update events. # Call "UpdateUIEvent#set_update_interval":updateuievent.html#UpdateUIEvent_setupdateinterval with a millisecond value to set the delay between updates. You may need to call "Window#update_window_ui":window.html#Window_updatewindowui at critical points, for example when a dialog is about to be shown, in case the user sees a slight delay before windows are updated. Note that although events are sent in idle time, defining a IdleEvent handler for a window does not affect this because the events are sent from "Window#on_internal_idle":window.html#Window_oninternalidle which is *always* called in idle time. Widgets tries to optimize update events on some platforms. On Windows and GTK+, events for menubar items are only sent when the menu is about to be shown, and not in idle time. h2. See also "Event handling overview":eventhandlingoverview.html
h2. Methods * "UpdateUIEvent.new":#UpdateUIEvent_new * "UpdateUIEvent#can_update":#UpdateUIEvent_canupdate * "UpdateUIEvent#check":#UpdateUIEvent_check * "UpdateUIEvent#enable":#UpdateUIEvent_enable * "UpdateUIEvent#show":#UpdateUIEvent_show * "UpdateUIEvent#get_checked":#UpdateUIEvent_getchecked * "UpdateUIEvent#get_enabled":#UpdateUIEvent_getenabled * "UpdateUIEvent#get_shown":#UpdateUIEvent_getshown * "UpdateUIEvent#get_set_checked":#UpdateUIEvent_getsetchecked * "UpdateUIEvent#get_set_enabled":#UpdateUIEvent_getsetenabled * "UpdateUIEvent#get_set_shown":#UpdateUIEvent_getsetshown * "UpdateUIEvent#get_set_text":#UpdateUIEvent_getsettext * "UpdateUIEvent#get_text":#UpdateUIEvent_gettext * "UpdateUIEvent#get_mode":#UpdateUIEvent_getmode * "UpdateUIEvent#get_update_interval":#UpdateUIEvent_getupdateinterval * "UpdateUIEvent#reset_update_time":#UpdateUIEvent_resetupdatetime * "UpdateUIEvent#set_mode":#UpdateUIEvent_setmode * "UpdateUIEvent#set_text":#UpdateUIEvent_settext * "UpdateUIEvent#set_update_interval":#UpdateUIEvent_setupdateinterval
h3(#UpdateUIEvent_new). UpdateUIEvent.new *UpdateUIEvent.new*(%(arg-type)Integer% commandId = 0) Constructor. h3(#UpdateUIEvent_canupdate). UpdateUIEvent#can_update Boolean *can_update*(%(arg-type)"Window":window.html% window) Returns @true@ if it is appropriate to update (send UI update events to) this window. This function looks at the mode used (see "UpdateUIEvent#set_mode":updateuievent.html#UpdateUIEvent_setmode), the WS_EX_PROCESS_UPDATE_EVENTS flag in _window_, the time update events were last sent in idle time, and the update interval, to determine whether events should be sent to this window now. By default this will always return @true@ because the update mode is initially UPDATE_UI_PROCESS_ALL and the interval is set to 0; so update events will be sent as often as possible. You can reduce the frequency that events are sent by changing the mode and/or setting an update interval. h4. See also "UpdateUIEvent#reset_update_time":updateuievent.html#UpdateUIEvent_resetupdatetime, "UpdateUIEvent#set_update_interval":updateuievent.html#UpdateUIEvent_setupdateinterval, "UpdateUIEvent#set_mode":updateuievent.html#UpdateUIEvent_setmode h3(#UpdateUIEvent_check). UpdateUIEvent#check *check*(%(arg-type)Boolean% check) Check or uncheck the UI element. h3(#UpdateUIEvent_enable). UpdateUIEvent#enable *enable*(%(arg-type)Boolean% enable) Enable or disable the UI element. h3(#UpdateUIEvent_show). UpdateUIEvent#show *show*(%(arg-type)Boolean% show) Show or hide the UI element. h3(#UpdateUIEvent_getchecked). UpdateUIEvent#get_checked Boolean *get_checked*() Returns true if the UI element should be checked. h3(#UpdateUIEvent_getenabled). UpdateUIEvent#get_enabled Boolean *get_enabled*() Returns true if the UI element should be enabled. h3(#UpdateUIEvent_getshown). UpdateUIEvent#get_shown Boolean *get_shown*() Returns true if the UI element should be shown. h3(#UpdateUIEvent_getsetchecked). UpdateUIEvent#get_set_checked Boolean *get_set_checked*() Returns true if the application has called "UpdateUIEvent#check":updateuievent.html#UpdateUIEvent_check. For Widgets internal use only. h3(#UpdateUIEvent_getsetenabled). UpdateUIEvent#get_set_enabled Boolean *get_set_enabled*() Returns true if the application has called "UpdateUIEvent#enable":updateuievent.html#UpdateUIEvent_enable. For Widgets internal use only. h3(#UpdateUIEvent_getsetshown). UpdateUIEvent#get_set_shown Boolean *get_set_shown*() Returns true if the application has called "UpdateUIEvent#show":updateuievent.html#UpdateUIEvent_show. For Widgets internal use only. h3(#UpdateUIEvent_getsettext). UpdateUIEvent#get_set_text Boolean *get_set_text*() Returns true if the application has called "UpdateUIEvent#set_text":updateuievent.html#UpdateUIEvent_settext. For Widgets internal use only. h3(#UpdateUIEvent_gettext). UpdateUIEvent#get_text String *get_text*() Returns the text that should be set for the UI element. h3(#UpdateUIEvent_getmode). UpdateUIEvent#get_mode "UpdateUIMode":updateuimode.html *get_mode*() Static function returning a value specifying how Widgets will send update events: to all windows, or only to those which specify that they will process the events. See "UpdateUIEvent#set_mode":updateuievent.html#UpdateUIEvent_setmode. h3(#UpdateUIEvent_getupdateinterval). UpdateUIEvent#get_update_interval Integer *get_update_interval*() Returns the current interval between updates in milliseconds. -1 disables updates, 0 updates as frequently as possible. See "UpdateUIEvent#set_update_interval":updateuievent.html#UpdateUIEvent_setupdateinterval. h3(#UpdateUIEvent_resetupdatetime). UpdateUIEvent#reset_update_time *reset_update_time*() Used internally to reset the last-updated time to the current time. It is assumed that update events are normally sent in idle time, so this is called at the end of idle processing. h4. See also "UpdateUIEvent#can_update":updateuievent.html#UpdateUIEvent_canupdate, "UpdateUIEvent#set_update_interval":updateuievent.html#UpdateUIEvent_setupdateinterval, "UpdateUIEvent#set_mode":updateuievent.html#UpdateUIEvent_setmode h3(#UpdateUIEvent_setmode). UpdateUIEvent#set_mode *set_mode*(%(arg-type)"UpdateUIMode":updateuimode.html% mode) Specify how Widgets will send update events: to all windows, or only to those which specify that they will process the events. _mode_ may be one of the following values. The default is UPDATE_UI_PROCESS_ALL. enum UpdateUIMode { // Send UI update events to all windows UPDATE_UI_PROCESS_ALL, // Send UI update events to windows that have // the WS_EX_PROCESS_UI_UPDATES flag specified UPDATE_UI_PROCESS_SPECIFIED }; h3(#UpdateUIEvent_settext). UpdateUIEvent#set_text *set_text*(%(arg-type)String% text) Sets the text for this UI element. h3(#UpdateUIEvent_setupdateinterval). UpdateUIEvent#set_update_interval *set_update_interval*(%(arg-type)Integer% updateInterval) Sets the interval between updates in milliseconds. Set to -1 to disable updates, or to 0 to update as frequently as possible. The default is 0. Use this to reduce the overhead of UI update events if your application has a lot of windows. If you set the value to -1 or greater than 0, you may also need to call "Window#update_window_ui":window.html#Window_updatewindowui at appropriate points in your application, such as when a dialog is about to be shown.