h1(#wxmemorydc). Wx::MemoryDC A memory device context provides a means to draw graphics onto a bitmap. When drawing in to a mono-bitmap, using @WHITE@, @WHITE_PEN@ and @WHITE_BRUSH@ will draw the background colour (i.e. 0) whereas all other colours will draw the foreground colour (i.e. 1). h2. Derived from "DC":dc.html "Object":object.html h2. Remarks A bitmap must be selected into the new memory DC before it may be used for anything. Using the "Bitmap#draw":Bitmap.html#Bitmap_draw method with a block ensures that the DC is properly set up and disposed of, and it's recommended you use that method to create a MemoryDC rather than instantiating it directly. h2. See also "Bitmap":bitmap.html, "DC":dc.html
h2. Methods * "MemoryDC.new":#MemoryDC_new * "MemoryDC#select_object":#MemoryDC_selectobject
h3(#MemoryDC_new). MemoryDC.new h3(#MemoryDC_selectobject). MemoryDC#select_object *select_object*(%(arg-type)"Bitmap":bitmap.html% bitmap) Selects the given bitmap into the device context, to use as the memory bitmap. Selecting the bitmap into a memory DC allows you to draw into the DC (and therefore the bitmap). and also to use *Blit* to copy the bitmap to a window. For simple drawing of Bitmaps onto a window's DC, you may find "DC#draw_icon":dc.html#DC_drawicon easier to use instead. If the argument is Wx::NULL_BITMAP (or some other uninitialised Bitmap) the current bitmap is selected out of the device context, and the original bitmap restored, allowing the current bitmap to be destroyed safely. It is recommended that you use "Bitmap#draw":Bitmap.html#Bitmap_draw rather than creating a MemoryDC and calling select_object yourself.