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Wx::Control

This is the base class for a control or ``widget’’.

A control is generally a small window which processes user input and/or displays one or more item of data.

Derived from

Window

EvtHandler

Object

See also

Validator

Methods

Control#command

command(CommandEvent event)

Simulates the effect of the user issuing a command to the item. See CommandEvent.

Control#get_label

String get_label()

Returns the control’s text. Note that the returned string contains the mnemonics (& characters) if any, use Control#get_label_text if they are undesired.

Control#get_label_text

String get_label_text()

Returns the control’s label without the mnemonics characters.

Can also be called as a class method, passing in a single label string; this will return the same label string with the mnemonic characters removed.

Control#set_label

set_label(String label)

Sets the item’s text. The & characters in the label are special and indicate that the following character is a mnemonic for this control and can be used to activate it from the keyboard (typically by using Alt key in combination with it). To insert a literal ampersand character, you need to double it, i.e. use "&&"

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