h1(#wxapp). Wx::App
The *App* class represents the whole GUI application itself. It is the
container within which all GUI code runs. It is used to:
* set and get application-wide properties;
* implement the windowing event loop to respond to user actions;
* initiate the application via "App#on_init":app.html#App_oninit;
* allow default processing of events not handled by other objects in the application.
h2. Running an app
No GUI code can run before an App starts - all "Windows":window.html,
"Frames":frame.html, "Brushes":brush.html, "Pens":pen.html,
"Colours":colours.html, and "Icons":icon.html must be created after the
app has been started, otherwise wxRuby will raise an
exception. Therefore, a Wx::App is responsible for setting up the
initial state of the application's windows. There are two ways to do
this.
The first, simpler way is just to use the "Wx::App.run":#App_run class
method. Pass this method a block specifying how to set up the initial
windows in the app; this code will run, and the App will then wait for
the user to interact with the application:
Wx::App.run do
f = Wx::Frame.new(nil, :title => 'basic app')
f.show
end
The second way is appropriate for more complex applications. In this
case, define a subclass of Wx::App, and describe what it should do
on start up (display frames) within an @on_init@ method. Then create an
instance of this class, and call its @main_loop@ method.
class MyApp < Wx::App
def on_init
f = Wx::Frame.new(nil, :title => 'basic app')
f.show
end
end
app = MyApp.new
app.main_loop
This method is more suitable for complex apps because it allows you to
define global custom methods and behaviours in the App class, and to
override the default handling of events or exceptions using
"filter_event":#App_filterevent or @rescue@.
h2. Accessing the application instance
Any wxRuby program will have a single instance of Wx::App, which can be
accessed once the app has started by the constant @Wx::THE_APP@, or by
the module method @Wx::get_app()@.
h2. Derived from
"EvtHandler":evthandler.html
"Object":object.html
h2. See also
"App overview":appoverview.html
h2. Methods
* "App.new":#App_new
* "App.run":#App_run
* "App#dispatch":#App_dispatch
* "App#exit_main_loop":#App_exitmainloop
* "App#filter_event":#App_filterevent
* "App#get_app_name":#App_getappname
* "App#get_class_name":#App_getclassname
* "App#get_exit_on_frame_delete":#App_getexitonframedelete
* "App#get_instance":#App_getinstance
* "App#get_top_window":#App_gettopwindow
* "App#get_use_best_visual":#App_getusebestvisual
* "App#get_vendor_name":#App_getvendorname
* "App#is_active":#App_isactive
* "App#is_main_loop_running":#App_ismainlooprunning
* "App#main_loop":#App_mainloop
* "App#on_assert":#App_onassert
* "App#on_exception_in_main_loop":#App_onexceptioninmainloop
* "App#on_exit":#App_onexit
* "App#on_fatal_exception":#App_onfatalexception
* "App#on_init":#App_oninit
* "App#on_run":#App_onrun
* "App#on_unhandled_exception":#App_onunhandledexception
* "App#process_message":#App_processmessage
* "App#pending":#App_pending
* "App#send_idle_events":#App_sendidleevents
* "App#set_app_name":#App_setappname
* "App#set_class_name":#App_setclassname
* "App#set_exit_on_frame_delete":#App_setexitonframedelete
* "App#set_instance":#App_setinstance
* "App#set_top_window":#App_settopwindow
* "App#set_vendor_name":#App_setvendorname
* "App#set_use_best_visual":#App_setusebestvisual
* "App#handle_event":#App_handleevent
* "App#yield":#App_yield
h3(#App_new). App.new
Creates a new Application, but does not run it; to start the
and enter its event loop, call "main_loop":#App_mainloop on the
instance.
h3(#App_new). App.run
Wx::App.run { ... }
Creates a new App and starts its main loop, using the code in the passed
block to set up the initial state of the Windows.
h3(#App_dispatch). App#dispatch
*dispatch*()
Dispatches the next event in the windowing system event queue.
This can be used for programming event loops, e.g.
while (app.Pending())
Dispatch();
h4. See also
"App#pending":app.html#App_pending
h3(#App_exitmainloop). App#exit_main_loop
*exit_main_loop*()
Call this to explicitly exit the main message (event) loop.
You should normally exit the main loop (and the application) by deleting
the top window.
h3(#App_filterevent). App#filter_event
Integer *filter_event*(%(arg-type)"Event":event.html% event)
This function is called before processing any event and allows the application
to preempt the processing of some events. If this method returns $-1$ the event
is processed normally, otherwise either @true@ or @false@ should be
returned and the event processing stops immediately considering that the event
had been already processed (for the former return value) or that it is not
going to be processed at all (for the latter one).
h3(#App_getappname). App#get_app_name
String *get_app_name*()
Returns the application name.
h4. Remarks
Widgets sets this to a reasonable default before
calling "App#on_init":app.html#App_oninit, but the application can reset it at will.
h3(#App_getclassname). App#get_class_name
String *get_class_name*()
Gets the class name of the application. The class name may be used in a platform specific
manner to refer to the application.
h4. See also
"App#set_class_name":app.html#App_setclassname
h3(#App_getexitonframedelete). App#get_exit_on_frame_delete
Boolean *get_exit_on_frame_delete*()
Returns true if the application will exit when the top-level window is deleted, false
otherwise.
h4. See also
"App#set_exit_on_frame_delete":app.html#App_setexitonframedelete,
"App shutdown overview":appshutdownoverview.html
h3(#App_getinstance). App#get_instance
"AppConsole":appconsole.html *get_instance*()
Returns the one and only global application object.
Usually @TheApp@ is usead instead.
h4. See also
"App#set_instance":app.html#App_setinstance
h3(#App_gettopwindow). App#get_top_window
"Window":window.html *get_top_window*()
Returns a pointer to the top window.
h4. Remarks
If the top window hasn't been set using "App#set_top_window":app.html#App_settopwindow, this
function will find the first top-level window (frame or dialog) and return that.
h4. See also
"set_top_window":#App_settopwindow
h3(#App_getusebestvisual). App#get_use_best_visual
Boolean *get_use_best_visual*()
Returns true if the application will use the best visual on systems that support
different visuals, false otherwise.
h4. See also
"set_use_best_visual":#App_setusebestvisual
h3(#App_getvendorname). App#get_vendor_name
String *get_vendor_name*()
Returns the application's vendor name.
h3(#App_isactive). App#is_active
Boolean *is_active*()
Returns if the application is active, i.e. if one of its windows is
currently in the foreground. If this function returns and you need to
attract users attention to the application, you may use
"TopLevelWindow#request_user_attention":toplevelwindow.html#TopLevelWindow_requestuserattention
to do it.
h3(#App_ismainlooprunning). App#is_main_loop_running
Boolean *is_main_loop_running*()
Returns if the main event loop is currently running, i.e. if the
application is inside "on_run":#App_onrun.
This can be useful to test whether the events can be dispatched. For example,
if this function returns , non-blocking sockets cannot be used because
the events from them would never be processed.
h3(#App_mainloop). App#main_loop
Integer *main_loop*()
Calling this method starts up the application, calling its @on_init@
method.
h4. Return value
Returns 0 under X, and the wParam of the WM_QUIT message under Windows.
h3(#App_onassert). App#on_assert_failure
*on_assert_failure*(%(arg-type)"Char":char.html% file, %(arg-type)Integer% line, %(arg-type)"Char":char.html% cond,
%(arg-type)"Char":char.html% msg)
This method is called when an assert failure occurs, i.e. a condition
specified in the WxWidgets C++ library evaluates to @false@. It is only
called if WxWidgets was compiled in debug mode (when @__WXDEBUG__@ is
defined); note that standard releases of WxRuby are compiled without
this option.
h4. Parameters
* _file_ the name of the source file where the assert occurred
* _line_ the line number in this file where the assert occurred
* _cond_ the condition of the failed assert in string form
* _msg_ the failure message, may be @nil@ if just "ASSERT":assert.html or "FAIL":fail.html was used
h3(#App_onexceptioninmainloop). App#on_exception_in_main_loop
Boolean *on_exception_in_main_loop*()
This function is called if an unhandled exception occurs inside the main
application event loop. It can return to ignore the exception and to
continue running the loop or to exit the loop and terminate the
program. In the latter case it can also use C++ @throw@ keyword to
rethrow the current exception.
The default behaviour of this function is the latter in all ports except under
Windows where a dialog is shown to the user which allows him to choose between
the different options. You may override this function in your class to do
something more appropriate.
Finally note that if the exception is rethrown from here, it can be caught in
"on_unhandled_exception":#App_onunhandledexception.
h3(#App_onexit). App#on_exit
Integer *on_exit*()
Override this member function for any processing which needs to be
done as the application is about to exit. OnExit is called after
destroying all application windows and controls, but before
Widgets cleanup. Note that it is not called at all if
"on_init":#App_oninit failed.
The return value of this function is currently ignored, return the same value
as returned by the base class method if you override it.
h3(#App_onfatalexception). App#on_fatal_exception
*on_fatal_exception*()
This function may be called if something fatal happens: an unhandled
exception under Win32 or a a fatal signal under Unix, for example. However,
this will not happen by default: you have to explicitly call
"HandleFatalExceptions":handlefatalexceptions.html to enable this.
Generally speaking, this function should only show a message to the user and
return. You may attempt to save unsaved data but this is not guaranteed to
work and, in fact, probably won't.
h4. See also
"HandleFatalExceptions":handlefatalexceptions.html
h3(#App_oninit). App#on_init
Boolean *on_init*()
This must be provided by the application, and will usually create the
application's main window, optionally calling
"App#set_top_window":app.html#App_settopwindow. You may use
"on_exit":#App_onexit to clean up anything initialized here, provided
that the function returns .
Notice that if you want to to use the command line processing provided by
Widgets you have to call the base class version in the derived class
OnInit().
Return to continue processing, to exit the application
immediately.
h3(#App_onrun). App#on_run
Integer *on_run*()
This virtual function is where the execution of a program written in Widgets
starts. The default implementation just enters the main loop and starts
handling the events until it terminates, either because
"exit_main_loop":#App_exitmainloop has been explicitly called or because
the last frame has been deleted and
"get_exit_on_frame_delete":#App_getexitonframedelete flag is (this
is the default).
The return value of this function becomes the exit code of the program, so it
should return $0$ in case of successful termination.
h3(#App_onunhandledexception). App#on_unhandled_exception
*on_unhandled_exception*()
This function is called when an unhandled C++ exception occurs inside
"on_run()":#App_onrun() (the exceptions which occur during the program
startup and shutdown might not be caught at all).
Note that the exception type is lost by now, so if you want to really handle
the exception you should override "on_run()":#App_onrun() and put a
try/catch clause around the call to the base class version there.
h3(#App_processmessage). App#process_message
Boolean *process_message*(%(arg-type)"MSG":msg.html% msg)
Windows-only function for processing a message. This function
is called from the main message loop, checking for windows that
may wish to process it. The function returns true if the message
was processed, false otherwise. If you use Widgets with another class
library with its own message loop, you should make sure that this
function is called to allow Widgets to receive messages. For example,
to allow co-existence with the Microsoft Foundation Classes, override
the PreTranslateMessage function:
// Provide Widgets message loop compatibility
BOOL CTheApp::PreTranslateMessage(MSG *msg)
{
if (TheApp && TheApp->ProcessMessage((WXMSW *)msg))
return true;
else
return CWinApp::PreTranslateMessage(msg);
}
h3(#App_pending). App#pending
Boolean *pending*()
Returns true if unprocessed events are in the window system event queue.
h4. See also
"App#dispatch":app.html#App_dispatch
h3(#App_sendidleevents). App#send_idle_events
Boolean *send_idle_events*(%(arg-type)"Window":window.html% win, %(arg-type)"IdleEvent":idleevent.html% event)
Sends idle events to a window and its children.
Please note that this function is internal to Widgets and shouldn't be used
by user code.
h4. Remarks
These functions poll the top-level windows, and their children, for idle event processing.
If true is returned, more OnIdle processing is requested by one or more window.
h4. See also
"IdleEvent":idleevent.html
h3(#App_setappname). App#set_app_name
*set_app_name*(%(arg-type)String% name)
Sets the name of the application. The name may be used in dialogs
(for example by the document/view framework). A default name is set by
Widgets.
h4. See also
"App#get_app_name":app.html#App_getappname
h3(#App_setclassname). App#set_class_name
*set_class_name*(%(arg-type)String% name)
Sets the class name of the application. This may be used in a platform specific
manner to refer to the application.
h4. See also
"App#get_class_name":app.html#App_getclassname
h3(#App_setexitonframedelete). App#set_exit_on_frame_delete
*set_exit_on_frame_delete*(%(arg-type)Boolean% flag)
Allows the programmer to specify whether the application will exit when the
top-level frame is deleted.
h4. Parameters
* _flag_ If true (the default), the application will exit when the top-level frame is
deleted. If false, the application will continue to run.
h4. See also
"App#get_exit_on_frame_delete":app.html#App_getexitonframedelete,
"App shutdown overview":appshutdownoverview.html
h3(#App_setinstance). App#set_instance
*set_instance*(%(arg-type)"AppConsole":appconsole.html% app)
Allows external code to modify global @TheApp@, but you should really
know what you're doing if you call it.
h4. Parameters
* _app_ Replacement for the global application object.
h4. See also
"App#get_instance":app.html#App_getinstance
h3(#App_settopwindow). App#set_top_window
*set_top_window*(%(arg-type)"Window":window.html% window)
Sets the `top' window. You can call this from within "App#on_init":app.html#App_oninit to
let Widgets know which is the main window. You don't have to set the top window;
it is only a convenience so that (for example) certain dialogs without parents can use a
specific window as the top window. If no top window is specified by the application,
Widgets just uses the first frame or dialog in its top-level window list, when it
needs to use the top window.
h4. Parameters
* _window_ The new top window.
h4. See also
"App#get_top_window":app.html#App_gettopwindow, "App#on_init":app.html#App_oninit
h3(#App_setvendorname). App#set_vendor_name
*set_vendor_name*(%(arg-type)String% name)
Sets the name of application's vendor. The name will be used
in registry access. A default name is set by
Widgets.
h4. See also
"App#get_vendor_name":app.html#App_getvendorname
h3(#App_setusebestvisual). App#set_use_best_visual
*set_use_best_visual*(%(arg-type)Boolean% flag)
Allows the programmer to specify whether the application will use the best visual
on systems that support several visual on the same display. This is typically the
case under Solaris and IRIX, where the default visual is only 8-bit whereas certain
applications are supposed to run in TrueColour mode.
Note that this function has to be called in the constructor of the @App@
instance and won't have any effect when called later on.
This function currently only has effect under GTK.
h4. Parameters
* _flag_ If true, the app will use the best visual.
h3(#App_handleevent). App#handle_event
*handle_event*(%(arg-type)"EvtHandler":evthandler.html% handler, %(arg-type)"EventFunction":eventfunction.html% func,
%(arg-type)"Event":event.html% event)
This function simply invokes the given method func of the specified
event handler handler with the event as parameter. It exists solely
to allow to catch the C++ exceptions which could be thrown by all event
handlers in the application in one place: if you want to do this, override this
function in your App-derived class and add try/catch clause(s) to it.
h3(#App_yield). App#yield
Boolean *yield*(%(arg-type)Boolean% onlyIfNeeded = false)
Yields control to pending messages in the windowing system. This can be useful, for example, when a
time-consuming process writes to a text window. Without an occasional
yield, the text window will not be updated properly, and on systems with
cooperative multitasking, such as Windows 3.1 other processes will not respond.
Caution should be exercised, however, since yielding may allow the
user to perform actions which are not compatible with the current task.
Disabling menu items or whole menus during processing can avoid unwanted
reentrance of code: see "::SafeYield":safeyield.html for a better
function.
Note that Yield() will not flush the message logs. This is intentional as
calling Yield() is usually done to quickly update the screen and popping up a
message box dialog may be undesirable. If you do wish to flush the log
messages immediately (otherwise it will be done during the next idle loop
iteration), call "Log#flush_active":log.html#Log_flushactive.
Calling Yield() recursively is normally an error and an assert failure is
raised in debug build if such situation is detected. However if the
_onlyIfNeeded_ parameter is @true@, the method will just silently
return @false@ instead.