h1(#wxanimationctrl). Wx::AnimationCtrl This is a static control which displays an animation. AnimationCtrl API is simple as possible and won't give you full control on the animation; if you need it then use "MediaCtrl":mediactrl.html. This control is useful to display a (small) animation while doing a long task (e.g. a "throbber"). h2. Derived from "Control":control.html "Window":window.html "EvtHandler":evthandler.html "Object":object.html h2. Window styles |@AC_DEFAULT_STYLE@|The default style: NO_BORDER.| |@AC_NO_AUTORESIZE@|By default, the control will adjustits size to exactly fit to the size of the animation when "set_animation":#AnimationCtrl_setanimationis called. If this style flag is given, the control will not change its size| h2. See also "Animation":animation.html
h2. Methods * "AnimationCtrl.new":#AnimationCtrl_new * "AnimationCtrl#create":#AnimationCtrl_create * "AnimationCtrl#get_animation":#AnimationCtrl_getanimation * "AnimationCtrl#get_inactive_bitmap":#AnimationCtrl_getinactivebitmap * "AnimationCtrl#is_playing":#AnimationCtrl_isplaying * "AnimationCtrl#load_file":#AnimationCtrl_loadfile * "AnimationCtrl#play":#AnimationCtrl_play * "AnimationCtrl#set_animation":#AnimationCtrl_setanimation * "AnimationCtrl#set_inactive_bitmap":#AnimationCtrl_setinactivebitmap * "AnimationCtrl#stop":#AnimationCtrl_stop
h3(#AnimationCtrl_new). AnimationCtrl.new *AnimationCtrl.new*(%(arg-type)Window% parent, %(arg-type)Integer% id, %(arg-type)Animation% anim, %(arg-type)Point% pos = DEFAULT_POSITION, %(arg-type)Size% size = DEFAULT_SIZE, %(arg-type)Integer% style = AC_DEFAULT_STYLE, %(arg-type)String% name = "animationctrl") Initializes the object and calls "Create":animationctrlcreate.html with all the parameters. h3(#AnimationCtrl_create). AnimationCtrl#create Boolean *create*(%(arg-type)Window% parent, %(arg-type)Integer% id, %(arg-type)Animation% anim, %(arg-type)Point% pos = DEFAULT_POSITION, %(arg-type)Size% size = DEFAULT_SIZE, %(arg-type)Integer% style = AC_DEFAULT_STYLE, %(arg-type)String% name = "animationctrl") h4. Parameters * _parent_ Parent window, must be non-. * _id_ The identifier for the control. * _anim_ The initial animation shown in the control. * _pos_ Initial position. * _size_ Initial size. * _style_ The window style, see @AC_*@ flags. * _name_ Control name. After control creation you must explicitely call "Play":animationctrlplay.html to start to play the animation. Until that function won't be called, the first frame of the animation is displayed. h4. Return value if the control was successfully created or if creation failed. h3(#AnimationCtrl_getanimation). AnimationCtrl#get_animation "Animation":animation.html *get_animation*() Returns the animation associated with this control. h3(#AnimationCtrl_getinactivebitmap). AnimationCtrl#get_inactive_bitmap "Bitmap":bitmap.html *get_inactive_bitmap*() Returns the inactive bitmap shown in this control when the; see "set_inactive_bitmap":#AnimationCtrl_setinactivebitmap for more info. h3(#AnimationCtrl_isplaying). AnimationCtrl#is_playing Boolean *is_playing*() Returns if the animation is being played. h3(#AnimationCtrl_loadfile). AnimationCtrl#load_file Boolean *load_file*(%(arg-type)String% file, %(arg-type)AnimationType% animType = ANIMATION_TYPE_ANY) Loads the animation from the given file and calls "set_animation":#AnimationCtrl_setanimation. See "Animation#load_file":animation.html#Animation_loadfile for more info. h3(#AnimationCtrl_play). AnimationCtrl#play Boolean *play*() Starts playing the animation. The animation is always played in loop mode (unless the last frame of the animation has an infinite delay time) and always start from the first frame (even if you "stopped":animationctrlstop.html it while some other frame was displayed). h3(#AnimationCtrl_setanimation). AnimationCtrl#set_animation *set_animation*(%(arg-type)Animation% anim) Sets the animation to play in this control. If the previous animation is being played, it's "Stopped":animationctrlstop.html. Until "Play":animationctrlplay.html isn't called, a static image, the first frame of the given animation or the background colour will be shown (see "set_inactive_bitmap":#AnimationCtrl_setinactivebitmap for more info). h3(#AnimationCtrl_setinactivebitmap). AnimationCtrl#set_inactive_bitmap *set_inactive_bitmap*(%(arg-type)Bitmap% bmp) Sets the bitmap to show on the control when it's not playing an animation. If you set as inactive bitmap @NullBitmap@ (which is the default), then the first frame of the animation is instead shown when the control is inactive; in this case, if there's no valid animation associated with the control (see "set_animation":#AnimationCtrl_setanimation), then the background colour of the window is shown. If the control is not playing the animation, the given bitmap will be immediately shown, otherwise it will be shown as soon as "Stop":animationctrlstop.html is called. Note that the inactive bitmap, if smaller than the control's size, will be centered in the control; if bigger, it will be stretched to fit it. h3(#AnimationCtrl_stop). AnimationCtrl#stop *stop*() Stops playing the animation. The control will show the first frame of the animation, a custom static image or the window's background colour as specified by the last "set_inactive_bitmap":#AnimationCtrl_setinactivebitmap call.